Weekly update #13


This week we’re bringing you 3 new enemy waves, a new weapon, some new cool art and solved a bug in the soundtrack.

Soundtrack

After we added the new track last week, a bug made only the first 2 tracks play… We fixed it now, so you can hear all the old and the new track now!

New contents

4 new waves are here to bring you down! A lot of them are laser focused and will be a real obstacle!

Also we hadn’t added a new weapon in a while. So here’s a new one for you, the Moroder!

Patch Notes

Weapons/Powerups

  • Moroder has been added

Music

  • all tracks play properly now

Enemies

  • 4 new enemy waves added

 

Update discussion

Want to discuss the update with the devs or with other players?
There’s a forum just for you!

Press/Media

Are you a videogame journalist, a Steam Curator, a Youtuber or a Twitcher and you want to make a review/video of Black Paradox? We have a Distribute() and a Keymailer account! So contact us there!

This update expands the current gameplay with more variety in both the weapon and waves department and we hope it’ll increase the fun of the game!
Thanks for reading!

Weekly update #11


Last week we said we were working on a new mechanic. And as we tested it we really loved it! So we have a new feature, the combo system. Some powerups will create cool combos that will powerup the player further.

Sondtrack

We also have a new soundtrack added to the game! Soon we’ll update the soundtrack DLC too!

New contents


Oh also a new powerup joined our ranks!
The Lucky Dice gives the player a chance to come back to life with some health when dying.

Also as for the combo system 5 combos will be available for now, but we plan to add more! Each one of them requires the player to collect 2 specific items, but we’ll keep which items a secret for now not to spoil the fun in finding them all.

Minimega Combo increases the player’s attack by 20%
Safe Haven Combo upgrades a certain drone’s defensive capacities
Corrosive solution Combo upgrades a drone to corrode your enemies
Wombo Combo makes your black paradox last 20% longer
Life Master Combo makes a certain powerup trigger more often

Patch Notes

Weapons/Powerups

  • Lucky dice has been added
  • Blasting Rocket‘s damage has been slightly reduced
  • Boomerang‘s range has been slightly increased

Music

  • new level and boss tracks added

Combos

  • Minimega Combo added
  • Save Haven Combo added
  • Corrosive Solution Combo added
  • Wombo Combo added
  • Life Master Combo added

Misc

  • Triple Shot now works with Missile chips
  • The chip shop is more likelly to spawn different chips when they change

 

Update discussion

Want to discuss the update with the devs or with other players?
There’s a forum just for you!

Press/Media

Are you a videogame journalist, a Steam Curator, a Youtuber or a Twitcher and you want to make a review/video of Black Paradox? We have a Distribute() and a Keymailer account! So contact us there!

The Combo System adds a lot of possibilities for expanding the game! We want to add other combos to make less useful items more viable and to make the game way more interesting!
Thanks for reading!

Weekly Update #08

Who said balance??? Oh wait I did!

To balance off the game we’ve added 3 more scripted waves. Also we’ve worked a bit on the other waves to better integrate with the new ones. More work is needed, but were keeping it up! Oh also we’ve made the demo a bit more balanced too!

New contents

So as I mentioned we have 3 new waves and a new powerup, the Advanced AI, a powerup that incerases your drones attack power!

We’re also working on a restock function for the chip shop, though it’ll still take some time to have it in the game.

Bugs

A few items weren’t interacting correctly. We fixed the issues!

Patch Notes

Weapons/Powerups

The Laser didn’t correctly work with the Cheat Shell
The Machinegun max spread is now slightly wider
The Machinegun’s sound has been slightly lowered
The Geyser didn’t properly damage some enemies. problem fixed
Advanced AI added

Chips

The Missile Chip now has a slightly higher chance to fire missiles with weapons with a low fire rate

Enemies and bosses

3 new enemy waves
The small enemies in the 4th level have had their health slightly increased
All around balance of many waves
Warlock’s machinegun attack had a long downtime. shortened it a bit

Update discussion

Want to discuss the update with the devs or with other players?
There’s a forum just for you!

Press/Media

Are you a videogame journalist, a Steam Curator, a Youtuber or a Twitcher and you want to make a review/video of Black Paradox? We have a Distribute() and a Keymailer account! So contact us there!

How’d you like this new update? There’s new stuff as always, but also a lot of balance! But we have even more in store! See you next week!
Thanks for reading!

Weekly Update #07

One big update coming right up!
We wanted to focus on the balance again this week, but even though we worked on it too we ended up having other priorities.
I’ll talk about them in a second.

New contents

As I mentioned last week we were working on a new chip and now it’s here for you guys! The Vampiric chip!
Want more? We also implemented the winner of the August design contest!
Asteroid Volley: your bullets will push asteroid away giving them high damage when hitting enemies.

Soundtrack

We love Black Paradox’s soundtrack, so we expanded it with 2 new tracks, a game and a boss one! We’ll add them to the Soundtrack DLC next week.

Bugs

Some bugs had sneaked past us, but our testers are always there for it!
We fixed them in a jiff!

Patch Notes

Weapons/Powerups
  • Geyser damage lowered. Also the Geyser bullet used to cover the enemy bullets making it hard to dodge. Problem solved!
  • Buffed the Frag Shot by adding one more bullet on frag
  • Now Hedgehog is a rare weapon while the Granade Laucnher is uncommon
  • Asteroid Volley added
  • The Charge Shot had a bug that made it useless. Not it works correctly!
  • Increased the accuracy of the Laser Drone
Chips
  • Vampire Chip added
Soundtrack
  • New game track
  • New boss track
  • Same track won’t be selected in 2 consecutive games
Enemies and bosses
  • New drill formation has been balanced
  • balanced some waves
  • Angry Bones now has less downtimes and a little bit more health. If you get behind him he will use selected attacks to mess you up
  • Shadow has less downtimes
  • Warlock‘s laser attack is now faster
  • When getting too close or behind Reaper he will now move towards the player

Update discussion

Want to discuss the update with the devs or with other players?
There’s a forum just for you!

Press/Media

Are you a videogame journalist, a Steam Curator, a Youtuber or a Twitcher and you want to make a review/video of Black Paradox? We have a Distribute() and a Keymailer account! So contact us there!

There’s a lot of juice here. Have fun exploring new builds with the new chip and save the galaxy!

Thanks for reading!

Weekly update #06

Black Paradox’s 6th update is here:
https://steamcommunity.com/games/858680/announcements/detail/2901896660864899169

This week’s update was centered around balance, but we also have some extra content too!
The game’s random generator should be more balanced and savage situation a bit rarer.
Also new enemy waves have joined the fray and are gonna bring you hell!

Weekly Update #05

Like every friday it’s update time! This is Black Paradox’s 5th update!

There are new game contents, some balance and bug fixing and….drum rolls…. 2 new tracks by Inward, Hanzo & Randie to add to our already amazing OST! Here’s a sneak peek!

Weekly Update #04


How was your August?
I hope everyone had some nice vacations and hopefully enjoyed Black Paradox!

We’re back into action! This update is a little smaller but adds 6 powerups to the game!

New contents


6 powerups! They are upgrades for the player stats in 6 different combinations. The effect is self explaining so I won’t go into details and just drop them in the Patch Notes.

Patch Notes

Powerups

  • Item Hp/Att up added!
  • Item Hp/Sp up added!
  • Item Hp/AS up added!
  • Item Att/Sp up added!
  • Item Att/AS up added!
  • Item Sp/AS up added!

 

Update discussion

Want to discuss the update with the devs or with other players?
There’s a forum just for you!

Press/Media

Are you a videogame journalist, a Steam Curator, a Youtuber or a Twitcher and you want to make a review/video of Black Paradox?
We have a Distribute and a Keymailer account! So contact us there!

Hope the new upgrades make your runs more various! I already have a new upgrade in mind for next week!

Also remember the August Design Contest closes on the 27th!
If you have ideas you’d like to post and haven’t posted yet do so now!!!

Thanks for reading!

Weekly Update #03

Update day again! Are you ready?

This week we’ve focused on adding a bit more content, balancing a bit and fixing a couple bugs.
As I mentioned before next week there won’t be an update.
We need some summer rest and will get back to updating the game in 2 weeks 😉

New contents

So we have a new weapon, a new Powerup and a new Drone!
I won’t spoil you the effects, just know they’re all uncommon, so you might not find them right away.

The names are:
Weapon: Geyser
Powerup: Paradoxal Rage
Drone: What The Drone?

Balance

This time around we’ve buffed some of the less useful weapons, buffed a chip’s effect and buffed a couple enemy waves that were underpowered and all around done some slight changes. I’ll go into more detail into the Patch Notes.

Bugs

Fixed some minor bugs. Again, read the Patch Notes for more info!

Patch Notes

Chips

  • Dodge chip’s effect has been doubled. Now max dodge caps at 40% with all max level dodge chips. I’m thinking of maybe buffing it further if it’s still not viable as a build.

Weapons/Powerups

  • Weapon Geyser added!
  • Item Paradoxal Rage added!
  • Drone “What the Drone?” added!
  • Granade Launcher’s damage has been slightly increased.
  • Railgun’s damage has been slightly increased.
  • Hedgehog’s damage has been slightly decreased.
  • Tesla’s bounce damage now decreases less per bounce (from 20% per bounce to 15%).
  • When firing a weapon that slows you down you can’t rapid tap the button to avoid slowing down anymore. the slow down persists for a fraction of the recharge time.
  • Blade drone’s damage has been increased and its collider is now slightly bigger, making it a more viable powerup.

Enemies and bosses

  • A few late game waves had long wait time between enemies. Made it a little shorter to avoid moments when there are no enemies.

Bugs

  • Solved a bug that made background’s elements not appear correctly when playing.
  • Some bosses had some sound effects that would get stuck. Still haven’t found out what makes them get stuck, but forced the sound to shut down after a few seconds of getting stuck.

 

Update discussion

Want to discuss the update with the devs or with other players?
There’s a forum just for you!

Press/Media

Are you a videogame journalist, a Steam Curator, a Youtuber or a Twitcher and you want to make a review/video of Black Paradox? We have a Distribute and a Keymailer account! So contact us there!

Hope this update adds a bit of juice to the game and unlocks new build options!
Thanks for reading!

Weekly Update #02


Friday is gonna be your favorite day! It’s update day!

Another thing you’re gonna love about Friday is our Mixtape, featuring part of the update contents and letting you listen to good synthwave music.

This time around our main focus was mostly on Backgrounds and balance, but we also have a new powerup joining the lineup!

Backgrounds


The game only had so many backgrounds… Well we added more! there’s a whole new set of cool bagrounds that can appear in the game! Hope you like them and are looking forward to more in the future, since we’re adding more in a few updates!

New Powerup


The “Life Hack” is now available as a new powerup. I won’t spil the effect but let’s just say it’s pretty usefull… Hope to hear your opinions on it!

Balance

Our focus on balance was on weapons and chips this time around.
As far as weapons goes we buffed the darts punk and nerfed a few too powerful ones such as the laser and the hedgehog (I’ve personally seen players reach the last boss with just a couple chips and the hedgehog…).

Bugs

Some minor bugs were fixed too! this time around the only big bug was really big and we had an hotfix mid week to fix it.

Patch Notes

Chips

  • Chip’s shop randomizer is now more likely to select stronger chips.
  • Triple shot chip change has been doubled. Now the max amount is 40% triple shot chance.
  • Rear Shot chip chance has been increased by 50%. Now the max amount is 60% rear shot chance.

Weapons/Powerups

  • Item Life Hack added!
  • Charge Shot now charges its effect faster.
  • Darts Punk now slows the players slightly less and has les delay from when the bullet is fired and when it takes off.
  • Tesla now deals more damage on the first hit, then decreases the damage on each bounce.
  • Laser damage has been nerfed.
  • Hedgehog has slightly longer cooldown.

Enemies and bosses

  • Enemies coming from the back of the player had their healt reduced.
  • Some enemies that come from behind used to stop too far on the left area and couldn’t be shot at. Now they stop slightly further.
  • Bosses now deal slightly more “contact damage” than regular enemies.
  • Warlock uses his rings attack only when lower than 50% health.
  • After shooting missiles Shadow waits less before its next attack.
  • The machinegun deals a bit more damages.

General

  • New backgrounds!
  • When starting a new level you no longer start with the base weapon – selected (still need to select the one you had, but for now it’s not the main one at least).
  • Music doesn’t bug anymore when fast pressing retry on gameover screen.
  • Main menu is now only controlled by player 1.
  • When a controller gets removed game will pause even with 2 controllers attached.
  • In Co-op mode when the first player dies there are less explosions as not to disturb the player left alive.
  • In Co-op mode the player pausing the game is the one controlling the pause menu.
  • If a controller gets disconnected the relative player will get keyboard controll assigned.

Update discussion

Want to discuss the update with the devs or with other players?
There’s a forum just for you!

Press/Media

Are you a videogame journalist, a Steam Curator, a Youtuber or a Twitcher and you want to make a review/video of Black Paradox? We have a Distribute and a Keymailer account! So contact us there!

Apparently Early Access discount only lasts for a week, as we promissed Black Paradox would be discounted for the whole duration of the Early Access we’re dropping the regular price to the same as the discounted one for all the EA duration. So you won’t see that beautiful -25% there, but it’s still 25% off the full price!

Hope this update makes the game more fun to play!
Thanks for reading!

We’re on Steam!!! (and we made a mess)

So a few hours ago Black Paradox was finally released on Steam!!!

Since it’s our first time publishing on Steam we made quite a mess with pricing and the news on the community hub 😛

At first the game + soundtrack bundle we released was priced lower than the game itself because of a miscalculation D:
Good thing we solved it in a matter of minutes 🙂
Also when posting the news on the community we had trouble with external link that wouldn’t work and had to work quite a bit (while swearing a lot of course) to finally fix it.

But all’s well in the end!
So we’re hyped to see the first week’s results 🙂