The game’s not out yet, tomorrow is finally the great day when Black Paradox sees the light of release, yet there’s already an update?
We received many feedbacks on the game’s demo, and before release we already worked on a few of them.
Also from the release onward we plan to update the game weekly (with some exception like the middle week of August) until we’re out of the Early Access (we’re not gonna stop updating after it, but will do it at a slower pace).
So get ready because the game’s gonna get bigger and cooler as time passes!
The Railgun is a cool weapon. Maybe a bit too powerful….
Today one of our testers was able to reach and almost beat the 4th boss with no Chips using just the Railgun.
We have slightly tweeked the balance and since we were at it improved the visual effect.
Now the Railgun’s bullet is animated and leaves a trail of particles on its path!
How do you like the new look?
A few players said that having the garage only in the home menu would break the flow in the game (going back to home and then to the game).
We were already thinking about it and had postponed it, but with you asking we couldn’t not add the garage in the Game Over menu too right?
So now powering up your car is easier and smoother. Hope you enjoy it!
A lot of people loved the VHS effect we added just prior to building the first demo. Some others didn’t as much and preferred the old feel.
Well this update is addressed to those guys!
The menu option now allows you to turn off the VHS effect.
We love it and play test with the effect turned on, but we do understand someone might not find it as appealing.
That’s it for this update.
Hope to hear many feedbacks and post again soon.
Thanks for reading!
Crazy space biker, Warlock!
Here’s a sneak peek at Black Paradox’s third boss, Warlock. Warlock is where the game starts to get difficult. He might not have so much health, but he hits HARD. He uses his chain, a shotgun and the gatling in front of his bike to attack. Can anyone guess the design’s inspiration?
Crazy Black Paradox’s Demo! 😎
Has everyone tried Black Paradox’s demo?
You can find it here on Gamejolt!.
The demo features the third level and the third boss in Black Paradox.
As normally you’d get there with some kind of powerup the demo is definitelly more difficult than the final game, but that’s what we wanted, after all finishing it after just 1-2 tries isn’t fun right?
Let’s see how many of you can finish it!
Try and try, buy chips and finally defeat Warlock!!!
Also BIG NEWS!!!
Just a couple days ago we made our first build for Console!!!
The game runs smoothly and it’s really cool to play on such a big screen!
Breaking Bad’ 10th Anniversary
To celebrate 10 years of breaking bad we made this cool GIF showing the “Walter White” inspired power in Landflix!
Larry’s Meth is really powerfull, it gives him time to avoid the enemies bullets and burp at him to take him out!
Powerups picking is fundamental to reach endgame
Here’s a first look at Black Paradox’s powerup system.
Once a boss is defeated the player will be able to choose between 2 powerups.
This choice is fundamental to progress smoothly in the game!
In this GIF you can see the player pick the “Ball Drone”, a small friendly drone that orbits the player protecting him and damaging enemies on impact.
Get a jump on!
We realised Landflix missed a simple mechanic no platform should miss, a Jumper!
We’ve just finished implementing it and are pretty satisfied with the in-game feel.
How do you guys think it looks?
Here’s one of the coolest looking weapons in Black Paradox, the Rocket Launcher! We really love how the final trail particle has come out!
Though they look cool now we had lots of problems with balancing the misseles at the start. Even though they had a not so high damage output having near 100% accuracy made them a deadly game breaking weapon.
We found the right balance by making it the lowest DPS weapon in the game, but with that level of accuracy it’s still a really deadly weapon we usually love to pick anytime!!!
Jumping between acid potions to save the school!
We haven’t posted a Landflix update in a while, so we thought we’d show you the first boss battle in the game! Doctor Banner is experimenting on the school kids and only Larry can stop him! The boss fight is divided in 3 stages each with 3 main points. The one in this GIF is the first one. Larry has to grab the beer in the bottom right corner and reach the left one to enter the upside down while avoiding the acid potions hurled by the doctor, which leave acid puddles on the ground.
Once here he’ll have to go through obstacles while minding his oxygen level and reaching a second portal to go back to reality and hit the doctor with his burp.
Everytime the doctor is hurt Larry will be forced back down and the doctor will get angry and throw a huge wave of acid potions. At this point the elements in the level will shift and the upside down world will change, making each phase different from the others! Of course this boss battle still needs some refining, but we’re pretty satisfied with the mechanics behind it! What do you guys think?
Insane Brothers slamming hard on some asteroids
Today we’ll give you a sneak peek of Black Paradox’s first boss. Insane Brothers is the easiest of the 7 bosses in the game, but don’t understimate them, we’ve seen many testers lose to their attacks!
Here you can see the boss presentation. pretty cool uh? The boss name is announced by a Japanese voice reading the name with a Japanese accent 🙂
This one is one of the boss’ coolest attacks. He charges straight at the player and slams into the wall of meteors behind him, shooting meteor fragments everywhere. This attack is always available to the boss, but when he’s low health he’ll get angry and use a stronger vversion of said attack.
What do you think of this attack?
Infective weapon causing a massacre in Black Paradox
Here’s another one of Black Paradox’s cool weapons. The Corrosive shot was originally intended just as a corrosive weapon that deals damage over time, but a bug made it spread to enemies close to the affected one creating a real epidemic. Guess what? we liked the effect and kept it in the definitive version of the weapon!!! Now when dealing with big waves of weaker enemies they have no choice but to explode like small fireworks! What do you guys think? Feedback is gold to us 🙂